Kelda Eyvindrdottir May 23, 2017 8:48:35 GMT
Post by Kelda Eyvindrdottir on May 23, 2017 8:48:35 GMT
NAME: Kelda Eyvindrdottir
ALIAS: Kelda Stormrider
OCCUPATION: Goddess of Storms/Ice
MEMBER GROUP: Asgardians
POWERS AND ABILITIES: Like all Asgardians, Kelda has the following: superhuman strength, speed, stamina, durability/dense tissue, regenerative healing factor, superhuman longevity, agility and reflexes. While her magical abilities are more her focus, she is quite able to go toe to toe against most fellow Asgardians in a fight, should it come to that. Due to her nature as a weather goddess, Kelda can also boost these stats by exposing herself to lightning and channeling it through her own form.
Limited Weather Control: As the Goddess of Weather, Kelda has some control over the weather around her. These are mostly powered by her emotions; anger can make lightning and thunder manifest, sadness brings rain and cold, happiness can make the day a little brighter. While actively and consciously harnessing this power is uncommon for her, extremely strong emotions can negate this power limitation, although her finesse is more with storm related weather than others. She differs in mutants like Storm, for example, in this manner.
Elemental Magic: Kelda is knowledgeable about a lot of magic, especially elemental magics related to water or wind. While certainly not at the level of Amora or Loki, her magic is powerful enough to warrant notice by other Asgardians and few know as much about water or wind magic as she does. Notable spells Kelda is capable of casting include creating water constructs, turning rain into deadly shards of ice and wind shields.
Flight: By harnessing the powers of wind currents and storms, Kelda can fly or levitate at will with little to no trouble. By transmuting herself partially, she can also create an air vortex that allows her flight to become swifter and faster.
Lightning Manifestation: As a weather goddess, Kelda can channel lightning through her as an offensive power. Although not as powerful as Thor, she is still counted as powerful by the other Asgardians. These commonly manifest in the form of bolts of lightning, although she is capable of manipulating lightning into other forms or uses. This ability is most powerful when her emotions are strong or she is angry.
Cryokinesis: While Kelda is a weather goddess who can control winds, rain, storms and lightning, her most powerful abilities lay with ice. Not only can she create ice when she desires to even if there is no ice present or the conditions are unfavorable, she can also create and control objects made out of ice. These include objects, armor, tools and weapons, such as spears or swords, which can be used practically in battle. Her objects will obey her will and are sharp enough to wound easily. As a last defense, Kelda is able to defend herself by manipulating slivers of ice to wound or defend.
Poison Weaponry: Nobody is quite sure how but Kelda’s touch can be poisonous, especially when used in conjunction with her control of ice. When applied to an ice weapon, the poison can cause symptoms such as pain and redness, disorientation, dizziness, nausea and vomiting, welts and swelling around the injury site. Should it be left untreated for a long time, the victim could experience symptoms of gangrene. It is unknown if the poison is strong enough to kill.
Kelda is well-versed in Asgardian combat and brawling, quite apart from using her powers. She is also skilled in tracking, hunting, ice fishing, survival and all manner of winter or snow sports. As per the roles of women in Asgard she is also skilled in the domestic arts such as cooking, sewing and weaving.
PLAYBY: Emily Blunt
PLAYER NAME: Alix
FACE CLAIM: [code*]Blunt, Emily as Kelda Eyvindrdottir[/code*]
WHO PLAYS WHO: [code*]AGENT ALIX
JOB CLAIM: Asgardian Goddess of Storms and Ice
LIKES: WINTER: Kelda was born in, raised in and has power over aspects of winter so its only natural that she adores anything related to winter; ice, storms, frost, winds and even the lack of light in half the year. She adores just standing in a storm and letting it wash over her.
READING: Kelda enjoys reading a wide variety of things; histories especially intrigue her. Since one of the best ways to learn about something or another culture is by reading, often she had a book nearby.
MAGIC: Kelda loves magic and sorcery, especially elemental magics. While the theory of magic was never as much enjoyment, she does recognize that it is important but much prefers to learn by practical application.
CHILDREN: Kelda adores children, finding them wonderful and almost awe-like, being the future after all. She loves playing with them, using her abilities to amuse them and their laughs make her happy.
THE OUTDOORS: Kelda much enjoys being around the outdoors, especially while hunting or fishing. Viewing the outdoors as a conduit to the spirits and power of the world around her, she treats the land and animals with profound respect and will only take things or kill an animal if necessary.
MIDGARD: Kelda absolutely adores the human world, having frequently visited there over the centuries. She loves the variety of landscapes and the people, although many of them she doesn’t understand much at all. Above all else, it gave her a love that still burns bright inside her. Midgard will always have her as a defender in times of need.
JOTUNHEIM: Kelda’s experiences fighting in the war against the Frost Giants has left her with a strong dislike for the Jotuns, seeing her comrades cut down around her and left to die. The very thought of having to venture into that forsaken land again leaves her cold and she would actively avoid having to travel there.
CRUELTY: Those who are cruel to others without a necessary reason make Kelda very angry, especially if it is towards someone based on race or things they can’t change. Rarely if ever cruel herself, she finds no time for those horrible people and will actively shun them.
LOKI: While she’s seen him grown and mature and she doesn’t dislike or hate him as much as most of the other Asgardians, Kelda still holds some dislike for the God of Mischief. Mainly because of the toll he has caused to Asgard and its people, as well as his history of lies and manipulations. While she’ll be around him, it would be with some trepidation and hesitation.
ODIN: Kelda still holds enmity towards Odin for his command bringing her back to Asgard and away from the man she loved, resulting her losing him and their future together. While she would never betray the Allfather, having sworn oaths to him to serve him, she would delay sending aid if she could.
OATH BREAKERS: Kelda views oath breakers as one of the worst types of people; vile betrayers. To her, an oath is a terrible thing to break and will damn your soul to Hel, so she avoids swearing oaths as much as possible. Her word is one of the surest safeties as to the truth.
ANISEED FLAVORED THINGS: Kelda has tried this Midgardian delicacy and she dislikes it strongly, finding it unpleasant. It reminds her of the taste of fish intestines.
KEEPS HER WORD: While almost impossible to wring a true oath from her lips due to her belief that the making of oaths is a sacred thing, once you have secured it then you are guaranteed that she will honor it.
MAGIC: While certainly not able to be as strong ads individuals like Loki or Amora the Enchantress, Kelda has her own areas of expertise that make her a powerful magic user: elemental magic. Since nearly all her powers are based in weather of the elements, she has vast practical experience with using elemental magic. Water and winds are her specialties and few in Asgard would be as knowledgeable about it as her.
SURVIVALIST: Having been raised to help keep their village alive by hunting or fishing for food, Kelda is a skilled and experienced forager and hunter. She knows how to survive and how to thrive in inhospitable landscapes or in bad weather, snow etc. She’s also skilled at tracking, building shelters, creating fires and most other skills survivalists have.
TEMPER: Kelda has a temper that can be easily inflamed and a mercurial temperament that can change in an instant, ranging the gamut from happy to furious to sad and back again, making it hard sometimes to judge her moods in advance. When truly angry, she is incredibly powerful and just as dangerous, channeling the might of a thunderstorm.
FORTHRIGHTNESS: Kelda doesn’t really have a whole lot of use for court flattery or dancing around the point, seeing little point in expending energy that could be used elsewhere. While certainly not averse to being tactful and not as blunt as other Asgardians, Kelda doesn’t lie or flatter unless it’s absolutely needed to. You get what she thinks, which makes her a great source of advice for those who have trouble making up their mind. While she tries not to be cruel in her words, she’s not silver tongued and can be very blunt if she feels like it.
DEEPLY HURT: While Kelda isn’t known for her philosophical deepness, much more of her is on the surface than hidden away, she does have some deep hurts that are kept private inside her which could be used against her as a weapon; her mothers abandonment and her lost Midgardian love. Her mothers cruelty in disappearing while her daughter was still a child still hurts, Kelda painfully aware that her mother cared more for her husband than their only child, not wanting to stay around and raise her. The fate of Bill, her lover she had to abandon at the express command of her ruler, is even more painful to her.
GOALS: Kelda wants to a) find Bill and settle down with him and b) have a large family to care for and raise.
FEARS: Kelda secretly fears that her powers might one day become uncontrollable and unleash misery on her people, growing more powerful than she can control or more malevolent and that she will harm both Asgard and Midgard.
Kelda, being a weather goddess, has a strong temper and she embraces it. Since her powers set depends a lot on strong emotions for their power, she never saw the point in trying to block them from her nature. Raised in the Asgardian ‘wilds’ for most of her early life, she never received a sheltered or particularly girlish upbringing. Being aware of her abilities all her life, her parents made sure that not only was she able to use them but also when to hold back. Kelda’s temper can be easy to unleash on others but normally she is able to channel it into her powers rather than lash out at someone with her fists. Just like the storms she has authority over, however, her emotions can be just as changeable; one minute storming and the other minute laughing. While she has no problems with punching someone out or reacting impulsively like her contemporary Thor, generally she’s fairly easy to get along with. With an earthy and sometimes flirty or naughty sense of humour, it’s common for her laughter to boom around her halls.
Kelda would be described in earth terms as a tomboy, which translates to her looks; her hair found usually in a braid away from her face or a similar no-nonsense style, her clothing comfortable and easy to move in. While she does know how to dress with style and authority as befitting an Asgardian lady, those times are rare and she’s more likely found in jeans and t-shirt or sweats. Although she doesn’t have an aversion to occupations such as weaving, cooking or sewing and sometimes even enjoys them (depending on her mood of course), she finds herself more at ease with more masculine things. Being the only child in her family and responsible for helping her father provide for the village by hunting and fishing, Kelda was taught that what was more necessary were a more…masculine nature. This includes combat, which was taught after she moved to the capital. While Kelda is not as interested in fighting as say, Sif, she is battle experienced and will not back down from fighting for a cause she believes in.
She also has an endless sense of curiosity and is one of the first of her kind to actively stay on Midgard for long periods of time, mainly because she loved to learn about these strange humans. A person who adores knowledge, she is forever seeking answers to questions or wanting to know what something new means. With this insatiable need to know things comes a fearless and bold aspect, helped by her early experiences growing up isolated from the capital. Back there, you had to be brave and force yourself on despite plummeting temperatures and strong winds. Knowing that she is a strong and powerful individual among the humans also makes Kelda almost utterly fearless and also a little reckless, jumping into situations without worry about what will happen. She’s a little bit of a daredevil.
Despite being fearless and full of strong emotions with a frightening anger when it’s truly roused, Kelda is not a bully. On the contrary, she sees herself primarily as a caring and nurturing goddess, brought about by a need to protect the humans she loves. On her frequent visits to Midgard, she would express this nurturing and caring nature by attempting to help them, amuse them or slow their burdens. While her emotions can cause havoc and harm to others, she dislikes causing pain or misery to another and will try (even at her most furious) to minimize human suffering and injury. She adores children and would love to have children of her own, a very big family in the future and ruling over a new generation of Aesir.
Kelda loves above all else freedom; being able to disappear and reappear when she wants to, decide her own fate. She still enjoys standing in the middle of a storm and letting the cold air and snow wash over her, bathing in the elemental fury around her. Winter makes her happy above all else and she misses it a lot when she is not around; often pining for the arctic storms of Scandinavia and her home regions.
DESIGNATION: Mortal Endverse
PARENTS: Eyvindr Aulirson (father, deceased); Dagheidr Kofridottir (mother, status unknown)
IMPORTANT RELATIVES: Ynghildr Nasidottir (grandmother)
IMPORTANT PERSON: Bill Porter (former lover)
Kelda is an Asgardian, born to the realm of Asgard but not its capital city. While most of the population live in the main cities, a smaller portion of Asgardians settled in a more remote or spread out radius, including the line of Kelda’s family. By the time she came along, Kelda’s extended clan had been settled in the mountainous and colder regions for generations, desiring to live in harmony with the surroundings. Born in the middle of a vicious snowstorm as the wind howled a tempest and lightning split the sky, her first cries echoed as thunder pealed outside. Kelda might have looked like any other newborn except for two defining factors: her silver blonde hair and pale blue eyes, similar to the new ice that fell every year. Holding their daughter, Eyvindr and Dagheidr marveled over her pale features and furious cries, as if trying to conqueror the storm outside.
As a newborn the child was a perfect angel but as she grew, the child seemed to be hypnotically drawn to the dangers outside her village. From the moment she could toddle, she would try and escape her mothers watchful gaze to explore the cold mountains and fjords that surrounded their home. The other children were merely content to play in piles of snow or fight with sticks but Kelda would often be found climbing cliffs, building giant fortresses out of ice or standing in the storms that often raged while everyone cowered inside. While her mother despaired and raged, her father encouraged her tomboy ways and boundless curiosity, viewing it as a mark of honor. As a consequence, she much preferred her father for company as a child; being of similar temperaments. While she loved her mother, her father didn’t judge or belittle or lecture about how ‘proper girls behaved.’ He didn’t care about the state of her clothing or hair, how loud her laugh was or whether she should be doing something more proper. Because of Dagheird’s inability to have further children, she grew up surrounded by love.
Once Kelda reached an age old enough to safely accompany him, her father would take her on long trips to source food for their village. Sometimes they hunter wild game, other times it was fish from the vast seas and pack ice. During these trips Eyvindr would not just teach her about how to hunt, track, fish or make weaponry but they would also discuss what it meant to be an Asgardian and how to live with the world they inhabited. These lessons were much more preferable to weaving lessons by her mothers loom or learning to make salted fish and pungent dried fruit stews like a ‘proper lady’. At least the other children would play with her despite her strange coloring and features, fighting and training together, throwing snowballs and shrieking as they slid on icy lakes.
As she grew taller and older, the latent abilities that had been around since she had been a newborn became stronger. At age 5 when she cried over an injured pet, the water in the family pitchers would freeze; at age 9 she could levitate herself off the ground to the delight of the other children. By the time she reached young adult age, Kelda’s abilities had manifested fully and soon the news began to spread to surrounding villages about an unusual looking child with even more unusual abilities, even for an Asgardian. To escape the gossip and rumors, Eyvindr refused to take his daughter with him on a trip with surrounding villagers to deep sea fish and ordered her to stay with her mother and practice her weaving. Sadly, he never returned back from that trip; a week later the remaining members of the fishing group returned bearing his body. They had been attacked in the wilderness during a storm by a pack of wolves, the hungry beasts savaging several members before being overcome and killed but the group had got separated in the process. When the storm had cleared, they had found Eyvindr frozen stiff. If the storm had not been so savage, he might have been able to heal thanks to his Asgardian physiology but the wounds coupled with the freezing temperatures and icy conditions had been too much.
Kelda mourned deeply her fathers loss and soon, her mothers. Driven almost mad by grief at losing her true love, Dagheidr stayed only for the funerals rites and feasts before disappearing that night with most of her belongings. Frantic searches turned up nothing and so Kelda was given into the custody of her fathers mother, Ynghildr, a woman of fierce spirit with a sharply acidic tongue that cared nothing for anyone's status or power. Under her tutelage, she learnt more feminine pursuits such as embroidery and domestic magics. The village had almost settled back into its old routines when an envoy from the capital city arrived, bearing the news that the rumors of the silver white-haired girl with unnatural abilities had reached the ears of Odin himself. The Lord of Asgard wished to meet her and see for himself if the news was true. Accompanied by her grandmother, Kelda made the journey across Asgard to the capital city. The grand city was alien to her with its tall buildings and ornate surroundings, the ladies in beautiful gowns and the men in armor polished until you could see your reflection in it unsettling the young girl. She felt…uncomfortable and clumsy, shy and provincial. When she was ushered into the presence of Odin and his Queen, she was too terrified to say a word. If it hadn’t been for the feisty and undaunted Ynghildr, who knows what could have happened.
Odin, however, was kind (in his way) to the terrified girl. While he asked many questions in his gruff manner, his words were not harsh. Instead, he merely wished to invite her to stay in the capital for a time and perhaps serve his Queen, Frigga, as a companion and lady in waiting from time to time. He even offered her her own hall of residence to abide in. Seeing with clarity that she might offend him if she refused, Kelda obeyed and bowed her head to Odin in obedience. The hall offered was pleasant enough to live in and slowly over the years, the awe and terror the capital has brought out in her subsided. While she still missed the wintry areas of her birth, Asgard itself was pleasant enough to explore. In time, she ruled over the hall alone, seeing her grandmother return to their village once she felt Kelda was old enough to make her own life.
As Kelda grew older, she watched many of the events unfold that would change her realms history and even participated in a few. During the war between Jotunheim and Asgard, her powers were invaluable in fighting the Frost Giants, although many gossiped that a girl should have stayed back and defended the city rather than fighting. She acquitted herself well during the war, killing many of her enemy and shifting the balance several times with her control over ice and storms, gaining a few scars in the process. As the war ended and a shaky peace was reached between Odin and Laufey, Kelda settled back into ruling her hall and occasionally visiting the capital to watch Thor and Loki grow; occasionally offering guidance as Thor’s powers grew but mostly keeping to herself. While on occasion she served as Frigga’s companion, those times were very rare. Instead, she would roam the vast reaches of Asgard to learn more about what their realm was like. Midgard in particular was a place she visited frequently, finding it inherently fascinating.
Kelda grew fond, over the centuries, of the humans settling in what is now Scandinavia. She would visit them often, watching from afar as they grew from scattered families to a powerful civilization that would spread out across the northern hemisphere. Often, she would dance in the Northern Lights, using her abilities to propel herself across the sky. Although she purposefully kept her encounters with humans scarce for fear of hurting them or angering the wrath of Odin for mingling with them, sometimes she would send gifts; slowing a furious ice storm here, carving a natural feature there, bestowing a favorable wind on a Viking ship. However, Kelda was always a little mischievous so it was not…unheard of for her to mingle with those humans she admired on Midgard. While matters at home often drew her away from these playful visits and for a long time she neglected them, she would eventually descend.
It was during one of these visits that she drifted away from her usual choice and chose instead to visit the Americas; mostly in part to see whether the landscape was different to the familiar surroundings of Iceland or Norway and what creatures this place boasted; a curious excursion. During her travels, she saw that while Alaska and Canada were beautiful and wintry, the area that was the United States was infinitely more wonderful. The possibilities were things she had never seen before: long, wide deserts, swamps and places filled with clear water and trees, as well as bustling settlements she came to learn were called cities. Many of the Midgardians shied away from her though, until she met one man in particular. This human called himself Bill, a name he explained was fairly common here in his ‘village’. In fact, he seemed to like her and so she stayed, learning the ways of this small settlement called a ‘town.’ The land of Oklahoma, as he explained to her. Bill was no great lord or politician, merely a cook, but he seemed to Kelda to be vastly preferable. Over time, they fell in love.
Sadly, her reverie was broken when she received a visit from several Asgardians. Heimdall had found her on the request of Odin and had sent…envoys (heavily armed ones) to escort her back to their realm. She had been gone too long, they said. Asgard was suffering from her lack of storm magic; the rains had flooded many of the food lying areas or there had not been enough rain. Odin commanded it, they insisted. She should leave this…human, and come home. Knowing the fury Odin would unleash if she did not obey his command and the possibility that her abilities could vanish altogether (they had been getting a little weaker), Kelda regretfully assented and returned to Asgard. She left a note for Bill on the table, explaining that she had to go away as best she could. The year was 1956, in human years.
The years between then and now, Kelda spent mourning her Bill; once visiting his town to try and see him again, but he had moved away and she didn’t know how to find him. While the knowledge that she had loved a human was unknown to most of Asgard, a private matter never to be spoken of, she has not stopped thinking of him. Her visits to Midgard dried up; no longer did she dance in the Aurora Borealis. However, since the events of Malekith’s invasion and the creation of the Infinity Endverse, however, Kelda has once again decided to visit Midgard once more. Perhaps she will find Bill again.
As an Asgardian, Kelda is not affected by the changes that swept Midgard.