Post by Deleted on Jun 20, 2015 3:58:52 GMT
[PTabbedContent][PTab=GENERAL INFORMATION] CHARACTER INFO: NAME: Carol Susan Jane Danvers ALIAS: Captain Marvel AGE: 34 OCCUPATION: Major - United States Air Force (Ret. - ID 102-09-8313), Flight captain - NASA MEMBER GROUP: Superhumans POWERS AND ABILITIES: Combat Training: As a former officer in the USAF, Carol elected to take extensive training in close combatives, as well as training in firearms. She is highly qualified in both areas, as well as in escape and evasion tactics, which are standard for pilots who might be shot down behind enemy lines. Expert Pilot: Carol is an exceptional pilot - considered one of the best fighter pilots in the service, with qualifications in numerous aircraft both military and civilian. As well as her expertise in terrestrial, air-breathing craft, she is fully qualified to fly and has served as the pilot for spacecraft, in particular the joint NASA/SWORD missions that have been undertaken since the Battle of New York. In short, Major Danvers is one of the best human pilots on the planet, and among the most decorated. Multilingual: Carol speaks Russian fluently, and has recently discovered the ability to speak Kree - which can creep up on her accidentally if she isn't paying attention. Hybrid Human/Kree Biology: As a result of an accident involving an extremely advanced piece of Kree weaponry, Carol's genetic structure was drastically altered, combining her human biology with that of a Kree supersoldier by the name of Mar-Vell. The structure of her body is now closer to Kree than human (a complication when it comes to medical care), which makes her immune or highly resistant to most poisons and toxins. As a result of these changes, she gradually began manifesting a considerable array of superhuman abilities. - Electromagnetic Energy Absorption: Carol's body is able to absorb and metabolize electromagnetic radiation for various purposes. If exposed to enough of this energy, she can use it to amplify her abilities greatly. Attempting to absorb and hold excessive amounts of energy in a short time however is greatly taxing, meaning she cannot simply absorb energy blasts directed at her at all times. - Flight: Carol is able to propel herself through both air and the vacuum of space at great speeds. While the upper limit of her speed in vacuum is unknown, on Earth she is capable of breaking the sound barrier for short periods. - Superhuman Attributes: Carol's speed, strength, agility, endurance, and reflexes are all enhanced to levels far beyond that of any normal human. Her strength allows her to lift in excess of seventy tons, which can be further enhanced by channeling absorbed energy, which naturally grants her an incredible capacity for moving quickly. Her Kree biology grants her exceptional balance and coordination when coupled with her years of training, and her reflexes are on par with her speed, giving her the ability to fight and react at speeds appropriate to someone with her power of supersonic flight. - Superhuman Durability: Thanks to her altered biology, Carol is exceptionally durable. She can withstand small caliber arms fire with ease, and even heavier caliber bullets (up to about .50 caliber) with only minor damage. As far as human weapons go, it takes AP rounds or heavier anti-armor weapons such as rockets or tank shells to do significant damage. Channeling absorbed energy allows her to project a protective barrier around her body that can even further increase her resistance to damage, making her among the most durable of superhumans. - Energy Projection: Carol can use absorbed energy as a direct weapon as well, projecting it from her hands in the form of highly energetic light energy (which she calls 'photon blasts') - these can be thermal, melting through targets, or merely concussive at low levels. Naturally, the power depends on how much energy she has absorbed recently, from relatively harmless pulses to shattering bursts of power that can bring down starships. - Minor Matter Conversion: The Kree uniform Carol was given in the explosion that granted her powers can be decomposed or reformed at will. PLAYBY: Yvonne Strahovski OOC INFO: PLAYER NAME: Phelan AGE: 27 GENDER: Male TIMEZONE: EST OTHER CHARACTERS: @deadpool, @coulson [/PTab][PTab=PERSONNEL ASSESSMENT] PERSONALITY ASSESSMENT: LIKES: - Flying. Before she had powers, Carol felt most alive at the stick of a high performance aircraft, and being able to fly without a plane has clearly the best part of the gifts she was granted, as far as she is concerned. - Fighting. Carol is not the sort who shrinks from a battle when one is presented to her - far from it. She is a hard charger, a determined fighter, and while it is often anger that motivates the initial strike she often takes a genuine pleasure in putting boot to ass in the service of justice, her country... or for any other reason, really. - Competition: Like most fighter pilots, Carol is an intensely competitive person who strives to be the best at everything she does. She in no way escapes the stereotype of the military 'type A' personality, and she likes it that way. It would be accurate to say that she hates losing more than she likes winning, and she does enjoy winning. - Star Wars: Carol is a tremendous scifi geek, especially where it comes to Star Wars - her cat is even named Chewbacca because of its long brown hair. - Just about anything that flies: She may be able to fly without a plane, but that hasn't changed her love of airframes, particularly highly advanced prototypes and vintage aircraft, which she flies in her spare time. Less now than she used to, though. DISLIKES: - Problems she can't punch into submission are an enormous pain in the ass. - Politics, particularly the sort that require her to talk nice to people - she's not terribly good at it. - Her family. Carol has some fairly significant problems with her parents and her brothers, who have been less than supportive of her career as a pilot and as a hero to boot. - Anyone who doubts that she is every bit as capable as anyone else when it comes to her specialties - she'll dogfight anyone who thinks a woman can't be the best pilot in the Force, and she'll fistfight for the same argument. - Being static: Carol isn't the sort to sit still for long. STRENGTHS: - Resolve: Quite apart from being a powerhouse as a superhuman, Carol is a relentless fighter, and someone who will throw themselves against even an unstoppable foe until either it falls or she does. She can push through almost any amount of pain, and find a second wind even when she seems completely beaten down. This extends to a substantial resistance to torture and coercion. - Highly Trained: Unlike many superhumans who started out as ordinary citizens, Carol started out as a highly trained soldier, pilot, and security officer. She is extremely accustomed to thinking tactically, she's adaptable, and the reflexes of a fighter pilot make her an incredibly dangerous combatant. - Heavy Hitter: Carol has one of the strongest powersets around, especially if she is able to absorb a great deal of energy from the ambient conditions or from her opponent's attacks. Thanks to this she can actually grow stronger as a fight progresses, with certain limitations. WEAKNESSES: - Energy Absorption Limitations: While Carol can do incredible things with absorbing energy, even some attacks against her, there is a limit to how much energy she can absorb, and how fast she can do it. Trying to absorb too much energy at once could give her a boost of power - or it could destroy her in spectacular fashion. More commonly, trying to overdo it this way will cause her to burn out and often lose consciousness. - Alcoholism: One of the few things her father ever gave her was a drinking problem. While it wasn't something she ever thought would come back to haunt her, since her accident and subsequent return from space, Carol has taken up drinking to help herself cope with the horrors she faced and the changes she's undergone. Leaving NASA and the USAF pulled most of her support network out from under her, and without a family she can return to, crawling into the bottom of a bottle often seems the best solution. - Hot Tempered: Carol has a "punch first, ask questions later" mentality that can get her into trouble, particularly if she's been drinking, or an enemy is able to get under her skin. Against foes whose powers are less direct (say, magic) this can get her into serious trouble. GOALS: - Protect her country and her planet. Carol may not be active-duty military anymore, but she remains committed to the oath she took when she joined the service. She has always wanted to protect those less capable, and with her recently expanded skillset it has only made her feel a greater sense of responsibility. Not only that, but it gives her the opportunity to fight, and she's never been one to avoid a fight. As mentioned earlier - Carol is a competitive sort, and it comes with the territory: so if she is going to be a hero, she is going to work every day to be the best hero there is. Even if that means having to try and pass Cap. Because, well. Everyone has to have goals. FEARS: Helplessness. Having always been a strong person, a fighter and a soldier even before becoming a superhero, Carol is not accustomed to being helpless in any given situation. Now, she is even less so. This makes the idea of being helpless even more terrifying for her - she is a person who needs to do something, and not being able to is just about the worst. OVERALL PERSONALITY: In most situations, Carol is an amicable and generally kindhearted person, though often impatient. She is a person of strong opinions though, and she has a classic fighter pilot mentality: hard charging, competitive, and aggressively competent in everything she sets her mind to. Because of that, she tends to come off as a bit aggressive - she also comes off that way because she IS a bit aggressive, especially when challenged. Carol's natural instinct is to charge headfirst into a threat and beat it into submission, though she is certainly capable of stepping back and reassessing if that initial charge fails. She'll talk things out up until the point that the other person starts making threats or causing any physical violence: anything anyone wants to start, she's more than happy to finish. She is deeply loyal to her friends, as she would be to her squadron during her days in the Air Force - and as something of a replacement to the family that she feels never supported her. While she would claim to be entirely past this trauma, it remains something that bothers her, to this day - as does the loss of Mar-Vell and the crew of her space voyage. Carol is extremely hard on herself, often taking on her own shoulders blame and responsibility far out of proportion to reality. But it is this, at least in part, that drives her desire and worth as a hero - and one she means to let carry herself to the ranks of the world's mightiest heroes. HISTORICAL OVERVIEW: BIRTHPLACE: Boston, MA, USA RESIDENCE: Carol has an apartment in Brooklyn PARENTS: Marie and Joseph Danvers Sr. SIBLINGS: Joseph Danvers Jr, Steven Danvers (deceased) IMPORTANT RELATIONSHIPS: At this point in her life, Carol doesn't have many people left. She has her cat, Chewie, and a few people from NASA and the USAF that she keeps in touch with. But she has distanced herself from people since returning from space - she has yet to reforge or make new connections. IMPORTANT PERSON: None currently OVERALL HISTORY: Carol was born in Boston, the oldest of three children to a very traditional family, and an extremely strict father. Growing up, she felt herself constantly in the shadow of her younger brothers, having to work harder than both of them to even have a chance at recognition. She had little interest in what her father considered to be 'more appropriate' pursuits for her, and always insisted on the same jobs and activities that her brothers were given, where she frequently competed and won against them. She was an avid reader as a child, especially regarding anything that had to do with aircraft or space travel, and she dreamed from an early age of becoming an astronaut. She achieved excellent grades in school, easily better than her brothers, but her father decided that, as the family could only afford to send one child to college, it would be her brother Steve that went. Furious, after graduating top of her class in high school, Carol got a job in sales and immediately moved out of the house. She would join the Air Force the day after her 18th birthday. She was accepted into the Air Force academy, where she would again rank at the top of her class throughout her tenure at the school. Her scores were more than high enough to get her into the fighter pilot program, where she trained for and flew in a squadron of F-22's under the callsign "Cheeseburger", for the incident she had on her first time in a g-force tester, after having a burger for lunch. She would later participate as a test pilot for advanced prototype aircraft, including models from Stark Industries (prior to Tony Stark's very public exit from the weapons industry). When she was 30, Carol finally attained her childhood dream - she was selected as a candidate for one of NASA's latest programs, a joint operation with SHIELD to create a group that would later be known as SWORD, intended to provide the sort of overwatch SHIELD provided on Earth to the rest of the solar system, and to provide early warning for inbound alien threats. After applying, and a grueling series of tests, she was given the position of pilot for the launch and recovery vehicle - a new-model, reusable "space plane" that was to be used to assemble a defense station in high Earth orbit. "Captain Danvers" (the crew used the old Naval tradition, so the one in charge was called Captain, even though her USAF rank was Major) completed more than twenty missions to orbit before tragedy struck. On the way back to the station from the surface, the ship was attacked by an alien ship, one belonging to the Skrull empire. Unbeknownst to Carol and SWORD, their space-borne activity had caught the attention of alien life, some of whom thought to intercept and take advantage of humanity's position. Almost just as quickly, a second set of aliens entered the fray - a pair of Kree soldiers by the name of Mar-Vell and Yon-Rogg. The human vessel was destroyed in the early moments of the battle, and nearly lost with all hands, until Mar-Vell was able to catch Carol and pull her unconscious form into the Kree vessel. The fight carried them far beyond the Earth, and the damaged Kree ship was forced to flee for deep space. It was there that Carol came to know and respect Mar-Vell, who seemed to deeply care for humanity - unlike the other Kree. She spent more than six months in deep space, fighting alongside the Kree against the Skrulls, being captured once, and rescued more than once by Mar-Vell. As the fight escalated however, it gradually progressed toward Earth. With the Kree ship badly damaged and about to be destroyed, Yon Rogg made the decision to unleash the secret weapon he and Mar-Vell had been entrusted with - a machine known as the Psyche-Magnitron, which could produce theoretically unlimited amounts of power: the catch being that it needed to harvest the life energy of large numbers of living creatures in order to do so. And Yon Rogg, Carol and Mar-Vell soon discovered, planned to use it against the Earth to get the power he would need. The pair were able to stop Yon-Rogg from executing his plan, but they were not able to stop the machine from activating as a much larger Skrull vessel captured and boarded their ship. The PM had been badly damaged in the initial fight between Mar-Vell and his onetime partner. The Skrulls were breaking through to the machine's chamber when it exploded, with Mar-Vell trying in vain to shield his human charge. The resulting detonation destroyed both the Kree and Skrull ships, and seemingly obliterated all those aboard... Until, that was, Carol awoke in a crater back on Earth. In the mountains of Iraq, no less. It didn't take the less friendly of the locals long to find and capture the dazed and confused American who fell from the sky, her attire strange in red, blue, and yellow (A modified Kree uniform). At first, Carol was too disoriented to fight back, but when she did, she found that her circumstances had changed drastically. She found herself as strong as either of the Kree, if not stronger - even vehicles and tanks were no problem for her to send tumbling, and the enemy firearms couldn't do much more than irritate her. She leveled the camp she was taken too, and shakily walked back out into the desert - at least, until she discovered that she could fly in addition to the rest. When she returned to the US, she found that she and the others had given her and the others up for dead, though it was certainly a fact that she was the only one who survived - not that anyone knew how. After extensive testing and debriefing, she was dismissed from her post, thanks to the uncertainty of NASA and the others as to what to do with her - wondering if the woman who had shown up claiming to be Carol Danvers was her at all. Since then she has been officially on leave from NASA and the USAF, supposedly for her mental health - and so the government can decide what to do with her. For her part, for the first time in over fifteen years, Carol Danvers doesn't know what to do with her life. Her career has been shattered, her team and friends lost, her very genetic structure altered... Well. What does one do when one suddenly obtains superpowers? Maybe the world could use another hero... [/PTab][PTab=IMAGE][/PTab][/PTabbedContent={width:485px;border:0px;margin-left:-2px;}] |